This should be much better than just going to the desired quest stage, as it should allow preceding events to occur semi-properly. Once received, the quests are started, and their objectives completed one by one, until they reach the desired quest stage. In this version the quests are accessed directly, filtered (to determine whether or not they need to be synced), and sent to other players. Quest sync previously relied on some pretty shaky use of console commands, and was a hefty burden to process on the receiving end. More general crash fixes, a fix for clothes not changing, and improvements to console command response. Improvements to NPC synchronization, time sync, and weather. Quest synchronization overhauled and re-enabled.